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Author Topic: Some of my findings on weapon and Armor Efficiencies  (Read 149 times)

VincereEventide

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Some of my findings on weapon and Armor Efficiencies
« on: July 12, 2006, 02:57:49 AM »

Hey All,

I found a couple of interesting threads on Entropia Forum regarding armor decay and weapon to-hit on the Enropia Forum website that I thought would be interesting to share:

Armor Decay:
http://www.entropiaforum.com/forums/sho ... ruth+decay

Weapon To-Hit:
http://www.entropiaforum.com/forums/sho ... ge=1&pp=10



This prompted me to do a little experimentation of my own the other night.  I wanted to compare the TT longblade at 10/10s to-hit with the RepEdge Battle Axe 2x0 at 0.9/10s to-hit.  (both Longblades)  I concentrated on Exarosaurs in the frozen North, and only counted hits when I was toe to toe with a mob, as running or charging MOB's seem to change the odds.  I did a couple hundred hits with each weapon, which was probably a liitle low for a good statistical sample.



I can confirm that the average damage value over time will be the average of your min and max damage numbers.  I can also confirm that a 10/10s weapon seems to hit 90% of the time.  My 0.9/10s axe was hitting about 70% of the time.  So assuming the ratio is linear, the average to hit percentage is probably something like %=70+20(x/10).  Where x/10 is your to-hit value.  I did not get enough critical hits to make a meaningful determination, but the likelyhood for a crit in either weapon was about 1-2%, and can probably be safely ignored in any cost comparison.

I have to go back and look at all my weapon stats now, but this gives a starting point for comparison.

My total cost/benefit ratio for the evening was about 2.  Decayed 2 PED for every 1 I won.  Typical Entropian losing proposition.

Hope this helps you all.





      -  Vincere
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